
(Image source: Square Haven.)
As noted previously, the AI in Final Fantasy Tactics: The War of the Lions is tougher than in turn-based games. As a result, your party members will die more often than in most games.
Death is handled a little differently in FFT. Units whose health have been reduced to zero are deemed KO’d. They fall with a dramatic (if tinny) scream and kiss the floor. You can revive a KO’d unit in three ways: item, spell or by completing the battle objective before the KO timer winds down. If you fail to revive a KO’d unit within three turns, that unit is gone forever.
This mechanic makes battles very, very tense indeed with many a battle requiring a desperate rescue attempt to save a fallen party member. It also leads me to replay battles I’ve won simply because I lost a valuable unit.
Interestingly, the KO mechanic applies to enemy units as well and you will sometimes see enemy units reviving their fallen comrades. This leads to comical situations which see you hacking down the same unit turn after turn.
The KO mechanic doesn’t apply to characters you’re meant to protect during a battle. If they fall, you’ll get a Game Over screen immediately.