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Culture war games

#GamerGate – An Issue With Two Sides
by Allum Bokhari

Critics of GamerGate argue that the revolt is nothing more than a pushback against a ‘broader’ audience. They say it’s anti-diversity, anti-inclusive. Most often, we hear it’s ‘toxic’.

Dozens of articles have been published in this vein. They have been a long time coming. For years, politicized games journalists have harbored a simmering mix of contempt and fear of the current gaming audience.

The problem with this narrative is that it mistakes opposition to culture warriors with opposition to diversity. It mistakes a disdain for ideology with a disdain for inclusivity.

GamerGate, Sincerity, and Horseshit
By Decado

GamerGate is, at its heart, a question of sincerity. Are game journalists sincere in their attempt to inform? Are social justice warriors sincere in their efforts to reform? Are game developers sincere in their efforts to be more inclusive? And perhaps most important: are gamers sincere, at all, or have the dual barrels of Twitter and Chan blasted all possible sincerity from the floundering corpse of gaming in general?

Sincerity is important. Without it, nobody believes you. If you don’t at least appear to be sincere, every word you utter or type is automatically dismissed under a variety of waved-hands: you’re a troll, you’re a con-artist, you’re a misogynist, you’re a shill, you’re an ideologue, etcetera. At the bottom of it all, these are insults meant to indict you for a lack of sincerity. This is important, because a perceived lack of sincerity is one of the only ways to dismiss someone’s views without honestly engaging them . . . unless of course you are a hypocritical shithead. And we’ll get to that.


Posted in Games.


Who exactly are you gamers anyway?

That you’re a significant bunch seems indisputable. Everyone certainly seems obsessed with you these days. It’s been gamers this and gamers that for months now. And it hasn’t been complimentary for the most part.

For all the discussion about you, though, determining who you gamers are precisely continues to be difficult. Game developers have a vested interest in knowing who is and who isn’t part of their target audience and even they have trouble agreeing on a definition. According to professional game makers, a gamer is either a games enthusiast, anyone who plays games, anyone who considers themselves a gamer or any human being.


Posted in Games.


When a consumer clicks the dislike button on a YouTube video, that’s not censorship.

When a consumer hits the unsubscribe button on a YouTube channel, that’s not censorship.

When a consumer submits a one-star review for a book on Amazon, that’s not censorship.

When a consumer submits a one-star review on Yelp, that’s not censorship.

When a consumer complains to the Better Business Bureau, that’s not censorship.

When a consumer informs a sponsor that they will no longer visit a website the sponsor is supporting in order to reach the consumer, that’s not censorship.

When sponsors refuse to support a bigoted hatemonger, that’s not censorship.

Posted in General.

Breeding ball

Do you know how the world’s heaviest snake, the green anaconda, mates? Just imagine a dozen of these huge serpents all coiled so tightly together that you could hardly tell individuals apart. This mass of writhing flesh, the breeding ball, can last up to four weeks. Well, now you know and knowing, as they say, is half the battle.

And now for some miscellaneous links …


Posted in Games.

Just go with the flow

From the New Yorker:

“… the success of Doom and the games that have followed in its footsteps haven’t sentenced us to a world of violence. On the contrary: for all of their virtual gore, they may, ironically, hold one possible road map for a happier, more fulfilling and more engaged way of life.”

Meanwhile back in our reality:
Social interaction
(More examples of self-actualisation through games.)

Posted in Games.