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Guild Wars links

ArenaNet waves the banstick.
“We may be banning more in the coming days, but we will most likely choose to not ban more than we will choose to ban. The decision is ours and will be based on a lot of factors, principal being whether it’s reasonable to assume that the player knew he/she was getting ill-gotten goods.” Summary: players duplicate vast quantities of a valuable item using the reconnect feature and flood the market. (Related: 1, 2, 3.)

MMOs don’t need fees for server costs.
“… the fact is servers don’t really cost all that much to maintain when it comes down to it. You don’t need a monthly fee to maintain servers.”

Gamespy interviews Jeff Grubb. [via]
“‘With GW:EN … we’re experimenting with the way we tell a story. How much of story weight should regular quests carry versus the big missions?'”

Posted in Guild Wars, Web.


Elsewhere on the web

Kaiyodo Assemble Borg.
Amazingly, these look more interchangeable than Microman. If Kaiyodo can avoid any niggling QC issues, these will sell really well. More: 1, 2, 3, 4. (Related.)

Ramayan.
PDF format previews of comics based on a classic Hindu text. The comic is going to be adapted as an MMO. I have two words for you: religious grind.

Crime of the year.

Posted in Web.


TM versus the world

Let’s see Bono save Africa from this:
TM to expand in Africa
The TM in question is “Telekom Malaysia”, a telecommunications company which today received international ridicule for its incompetence.

Malaysians have long been aware of the company’s dubious practices. Users of Telekom Malaysia’s ADSL broadband service, Streamyx, frequently have cause for complaint as service interruptions, regular disconnections, slowdowns and bandwidth throttling are part and parcel of the Streamyx experience.

This is a company with customer relations so bad those customers are considering spending over USD4300 for an advertisement in the newspaper to show just how dissatisfied they are.

Posted in General.


Kill and kill again

I completed the fourth chapter of Painkiller earlier. The boss for this chapter was a bugger named Alastor. He wasn’t especially hard; hurting him was downright easy. The irritation stems from the fact you have to do it repeatedly.
Painkiller: Alastor
Hey, developers, giving your boss more hitpoints doesn’t make the battle any more epic or memorable.

Personally, epic or memorable boss fights are really all about the set up. You have to build your boss up throughout the preceding level(s) to show us how much of a bastard he really is in order to make his defeat truly satisfying.

This is something FPS games completely fail to do with one early exception. Defeating Adolf in Castle Wolfenstein 3D was satisfying because everyone knew what he was all about. Alastor of Chapter 4 of Painkiller? Who the hell is he and why should I give a damn?
Painkiller: Alastor
Some text, more judicious use of cutscenes or perhaps a taunt during a checkpoint save could go a long way in establishing what a complete utter bastard a boss is. Make the effort and it will be appreciated.

Posted in Games.


Pain and more pain

Painkiller: Train Station
I completed the third chapter of Painkiller today.

Each chapter of the game features multiple levels with unique settings but the gameplay is pretty much the same thing every time. It’s always quiet when you begin. You have a moment or two to admire the beautiful graphics of the setting.
Painkiller: Old Factory
Then you take one step too many and all hell breaks loose. Doors slam shut, sealing you in. The guitar-heavy battle music signals the emergence of demonic hordes from their hiding places. There’s barely time for a “Oh, shi-i-i-i-i- …” before they’re on you.
Painkiller: Old Factory
The waves seem interminable. Too many, way too many, you think as you back off to buy more time. Well, keep clicking that mouse, buckaroo, and you just might make it to the next checkpoint.

Giant-killer

Each chapter concludes with a boss battle and as I previously noted, the bosses in the game tend to be gargantuan.
Painkiller: Guardian
Like most bosses in games, the ones in Painkiller happen to be tricksy. They each have unique special attacks that are so overpowered I’m often left laughing in a you-gotta-be-kidding-me way.
Painkiller: Swamp Thing
Once you figure out the bosses’ attacks and how to avoid them, you have to figure how to hurt them. This can be a little frustrating and involves a lot of trial and error not to mention deaths and reloads. One boss can only be hurt at at a specific moment while defeating another might require aiming at a specific part.

I would have much preferred straightforward shootouts but considering the rest of the game features frenzied shooting ‘n’ scooting the change of style is probably for the best.

Posted in Games.