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Elsewhere on the web

Kawakami Akiko – Kusari.
The video is nothing more than a fan-created slideshow of images but I absolutely love Kusari, the ending theme of the Disgaea anime.

Fallen angel Flonne.
Be sure to check out raynkazuya’s depiction of Etna, too.

Prinny, dood.
Fanart of the wacky but poignant characters from Disgaea.

Posted in Disgaea, Games, PSP, Web.


Creating a tag cloud in WordPress

I fiddled around with my toy link blog, Fanmode, again in a bid to further improve it. This time I added functionality in the form of a tag cloud.
WordPress tag cloud
Tags were introduced in WordPress 2.3 but I didn’t bother with them much because I figured tags were unnecessary when posts were already categorised under categories.

I changed my mind after reading various articles about the differences between tags and categories. I think Lorelle VanFossen put it best when she likened categories and tags to the table of contents and the index pages of a book respectively.
Continued…

Posted in Software, WordPress.


Disgaea: Geo Symbols and Geo Panels

Disgaea: Hour of Darkness: Etna
(Image source: Atlus)

As I mentioned in a previous entry, combat in Disgaea: Afternoon of Darkness has layers of complexity.

Positioning and height make a difference in combat. As you might expect, whacking the sides or rear of an enemy unit will deal more damage. Similarly, hitting an enemy who’s on a lower level will inflict more damage.

It gets more complicated.
Continued…

Posted in Disgaea, Games, PSP.


Elsewhere on the web

Falcon Punch.
And this is why gamers make poor agony aunts.

Halo 3 cheat codes.
… as explained by a neglected girlfriend.

Guild Wars cosplay.
At Manga Expo 2007.

Posted in Web.


Disgaea: fastball special

Disgaea: Laharl
Disgaea: Afternoon of Darkness has a storyline spanning 14 episodes but for all the yakety-yak, everything still comes down to beating critters up.

Combat, like seemingly many things in Disgaea, is easy to get into but tough to master.

Take movement, for example.

The game is turn-based so you move your characters and then it’s time for the enemy to do their thing. Each character has a movement rating that determines the maximum number of squares he or she may move in a turn.

That’s simple to take in, right?

Here’s where it starts to get complicated.
Continued…

Posted in Disgaea, Games, PSP.