The Last Remnant‘s developers seem to think they understand perfectly why RPGs are popular and so they’ve accentuated those elements for their game. The problem is they got it so very wrong.
The Last Remnant is a JRPG for those who believe RPGs should be primarily about levelling up, collecting and crafting. This game has those in staggering amounts.
If levelling up one character is satisfying, the developers must have extrapolated levelling up over a dozen characters at a time would be a thrilling experience. Thus, post-battle, the player can expect multiple dings for multiple characters but, like much of the game, these improvements can be indecipherable.
When Emma proclaims her Love has grown after a battle, you can just look bemused. When Torgal switches classes in quick succession, going from Ranger to Swashbuckler to Mystic Knight, you can only shake your head. When Rush somehow manages to change his class to Runemaiden, you can only wonder about his proclivities when he isn’t running around screaming, “Irina!”




