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Magical thinking

John Lennon’s magic piano. [via] “Survival requires recognizing patterns … And because missing the obvious often hurts more than seeing the imaginary, our skills at inferring connections are overtuned.”

Posted in Web.


X3: Bala Gi

X3: Reunion: Bala Gi Player Headquaters
At some point during my X3: Reunion campaign, I satisfied the conditions that triggered the Bala Gi missions, the bonus missions included with the 2.0 patch. The payoff for completing these included a new Player Headquarters (a super shipyard of sorts), a unique M7 class frigate and the M3 Plus class of heavy fighters.

New toys for the X3 sandbox, in other words.

The missions themselves were typical Egosoft designs. Long, tedious, obscure … “not fun” is the message I’m trying to convey here. I think it would be fair to say Egosoft is primarily concerned with inflicting German discipline upon the frivolous fun-loving Ausländer. If there’s any opportunity to suck the fun out of something, Egosoft will most assuredly be on it assiduously sucking away.
Continued…

Posted in Games, X3.


Ad astra

X3: Terran Conflict teaser. 48 seconds of starship eyecandy.

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X3: Pirates!

My adventures in X3 space continue.

Having completed the storyline missions, I was free to set my own goals in X3’s sandbox. I had an automated merchant fleet scouring the universe looking for profitable deals and it was adding a million or so credits to my account during every game session. Money, once so hard to come by, was no longer a pressing concern.

I decided to try my spanking new M3 class Argon Nova heavy fighter in combat and so went looking for trouble, fully confident that the Nova could handle it when I found it.
Continued…

Posted in Games, X3.


By brolly

Major Digby Tatham-Warter. “… carrying a pistol in one hand, madly swinging his umbrella about his head with the other, and now sporting a bowler hat on his head … he used the rolled up umbrella to in-effect disable a German armoured car …”

Posted in Web.