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I got a fever …

Patapon
… and the only cure is … DON DONDON DONDON.

One of the things that will get the new Patapon player hot and bothered is Fever. In Fever mode, the Patapons, filled with blood lust, are much more effective in battle. The Yumipon bowmen will fill the sky with arrows when they attack, the Tatepon swordsmen and axemen will shield themselves better when defending. The problem is getting into Fever mode can be tricky at first and breaking a Fever is all too easy.

There are two main ways to get into Fever mode. The easier of the two methods requires stringing together 10 successive combos. This shouldn’t present any difficulty after a few game sessions. The problem is this takes time and victory often hinges on getting into Fever mode as soon as possible.

The quicker and, unfortunately, more complicated method requires precision drumming. Time your drumming to perfection and you’ll get into Fever mode after stringing together four perfect combos. This, as you might imagine, is easier said than done. I can do it but not consistently.
Continued…

Posted in Games, PSP.


Quis custodiet?

Who watches the Patapon?

At first glance, Patapon appears unsophisticated –a Flash game that grew a tad too big for its britches was my initial assessment — and its main appeal seems to be its veneer of J-cute.

For a 2D game, though, it has surprising depth.

Patapon is a beat-based game, a genre that’s new to me. I had meant to try Taiko No Tatsujin Portable but lingering doubts about my ability to decipher gameplay nuances put me off getting the Japanese PSP game. LocoRoco, on the other hand, was too damn cute and precious for my liking.

Though the Patapons can be a little cloying at times, they are, at heart, badass. You simply have to admire a tribe of warriors who are willing to go toe to toe with a dragon especially when said warriors lack depth perception. You see, each Patapon is a walking, talking eyeball. Deprived of binocular cues, the Patapons rely on someone to watch over them. That someone would be you. You are the Mighty Patapon, their god and saviour. At least until the PSP’s battery runs out. At that point, you go back to being a nobody. Like that has-been, Zeus. Religion is complicated like that.

To command the Patapons, you listen to the pulse of the land, get into the rhythm and pound magical drums. You start with simple commands like move forward and attack then unlock additional commands like defend and dodge. String these commands together astutely during battle, and even the mightiest of foes will fall before your valiant Patapons. Miss a beat and your subjects do a pratfall or wet themselves.

War is complicated like that.

Posted in Games, PSP.


A different drum

Rejected Patapons.

Posted in Web.


Spank them bottoms

Pon Pon Pata Pon

Posted in Games, PSP.


Pata pata pata pon

Lego Patapon.

Posted in Web.