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Cut

Final Fantasy XII wallpaper

(Original image source: Square Enix.)

Square Enix loves cinematics so much it never passes up an opportunity for a cutscene in Final Fantasy XII. Pivotal story moments are depicted with them, of course, but there are other events that the developer considered cutscene-worthy. Boss entrance? Cutscene. Boss vanquished? Cutscene. New area? Cutscene. Special attack? Cutscene. Summoning an esper? Cutscene. Esper special attack? A comically over-the-top cutscene.

The cinematics are a visual treat thanks to the exotic-cool artistic designs but some restraint would have been nice. There are sequences in the game when cutscene after cutscene occur. Three is the most I’ve experienced so far. I know it was three because I had to skip thrice. I’d seen them already and I was only seeing them again because I had to replay after the party was wiped out by a boss.

To skip a cutscene, press the Start button followed by the X button. This, curiously enough, is undocumented in the game manual.

Posted in Games, PS2.


And I quote

Tom Chick:

Poor kid. He was about to be forced into trying to have fun by shifting his weight from his right foot to his left foot. When I was a kid, we called that “restless”. Now Nintendo is selling it as “gameplay”.

Posted in Games.


Fine margins

Final Fantasy XII wallpaper
(Image source: Square Enix.)

I had a long dungeon run in Final Fantasy XII today. This one saw the party seeking a mystical device in a king’s tomb. Ostensibly meant to determine royal heritage, the device’s true purpose is to facilitate an overblown cinematic sequence, the kind Square Enix is inordinately fond of.

I was once again left resentful of the save system. The end of the dungeon was a good two hours away from the start and there were no Save Crystals to be found in-between. The dungeon run began with a tough boss fight and ended with a tougher one but it was otherwise unchallenging. The prospect of replaying those two hours because I failed at the final hurdle left me wondering about the designers and the actual nature of their relationship with their mothers.

Thankfully, I managed to beat the final boss, a fiery esper, by the skin of my teeth. Five of the party were KO’d and the last was blissfully asleep so victory had to come courtesy of an AI-controlled ally down to his last sliver of his health bar. He struck down the boss just as the boss himself was about to deliver the killing blow.

Square Enix congratulated me on my narrow victory with an overblown cinematic sequence, which was awfully nice. Their mothers must have raised them right.

Posted in Games, PS2.


Crystal chronicles

Final Fantasy XII wallpaper
(Image source: Square Enix.)

Coming as I do from a PC gaming background, I’m used to saving wherever and whenever I like. If I feel the fan is not only about to get hit but completely smothered, I’m saving. If I’m about to take on a dastardly boss, I’m saving before the battle. If the bladder is about to burst and the game isn’t turn-based, I’m saving.

The reason I prefer to save and save often is I detest having to replay entire sections of a game. I play games for the challenge, true enough, but I also play games for fun. Going over the same old ground simply because I lacked the fallback of a recent savegame is definitely not fun for me. It’s especially tedious when there are no random elements to keep things fresh and unpredictable. Nothing sucks the fun out of the game quicker than the same combat encounters with the same foes for the same rewards.

I was rather unhappy when I discovered what Final Fantasy XII’s save system was like.
Continued…

Posted in Games, PS2.


Game I’d like to play

It is a land torn apart by internecine warfare. Ancient enmities have caused Cantha to be embroiled in a conflict spanning generations. No mortal man can hope to bring peace here.

But you are no mortal man.

You play the role of an ancient evil, reviled by all for treachery and murder most foul. Your only hope of redemption, your only hope of escaping exile in the Mists between worlds, is to reunite Cantha through the healing power of music. Do you have the rhythm? Do you have the style? Do you have the burning passion?

Of course you do.

For you are Shiro Tagachi.

And the game is [click]

(Image sources: 1, 2.)

Posted in Games.