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Stalker: Shadow of Chernobyl

Stalker: Shadow of Chernobyl: I wish I may, I wish I might
Stalker: Shadow of Chernobyl is a very ambitious game that suffers because of it. The ambition is plain to see in the complex and dynamic world the developers have created; the gameplay shortcomings will only reveal themselves gradually.

The game is set in the mutated and broken lands surrounding Chernobyl following a fictional second incident. Gameplay can be warped and broken as well: quests aren’t handed out by NPCs distracted by something in the unpredictable game world and completed quest objectives aren’t registered. The player will have frequent reason to revisit older savegames and replay vast chunks of quests.

For all the frustration, the game remains appealing with the main draw the atmosphere of its fantastic setting. It is strange, it is desolate, it can also be creepy and outright terrifying. There are few games that induce as many violent starts as this one does and such violent starts frequently prelude a violent end. Life in the shadow of Chernobyl is often short giving the player yet another reason to save often.

For all its deadliness, the irradiated land is not completely abandoned. The promise of wealth, knowledge and power draw the opportunistic, the fanatic and the desperate. The player is an amnesiac and is free to choose his own destiny in the Zone. Choose to side with a faction or walk alone. Choose to prosper or merely survive. Choose to find the truth behind the Zone or be content to merely live in it. Somewhere within the Zone’s centre is the key to unlocking your most ardent wish though the price to pay may be too much to bear. Somewhere within the Zone is the key to stopping it though the effort needed may be too much to endure.
Continued…

Posted in Games.


WordPress: that’s how I blogroll

I’m still continuing my WordPress theme education albeit at a plodding pace. For now, I’m still content to modify themes by others to suit my own purposes.

The most recent thing I did was learn how to create a random blogroll. This isn’t something most casual WordPress bloggers will need, I suspect. They’ll probably have 10 links at most on their blogroll and be happy enough to display them all. I, on the other hand, have a blogroll containing a few dozen links on another blog and the thing really is intimidating. It’s a giant wall of links that takes forever to scroll through and overwhelms the reader with too many choices about where to go next.

I decided to make the Giant Blogroll From Hell less terrifying by randomly picking 10 links from it every time it’s called. There are a few ways to accomplish this; I chose to simply use WordPress’s built-in wp_list_bookmarks template tag.

The code to use is:

< ?php wp_list_bookmarks('title_li=&categorize=0&show_description=0&orderby=rand&limit=10'); ?>

In English, that tells WordPress to refer to the blogroll and display 10 random links from it without categorising them. Simple and effective.

But what if someone wanted to check out the full blogroll and experience the infinite mouse wheel scroll of doom for themselves?

The solution was to create a custom WordPress page displaying the entire blogroll. Now the thing is WordPress pages do not execute PHP code (for example, the code needed to call the blogroll) so you first have to create a blogroll page template then create a page using that template. The process is clearly described here.

Posted in WordPress.


In the Zone

Stalker: Shadow of Chernobyl is set in Ukraine in the aftermath of a fictional second disaster. The first disaster was bad enough and the world is still dealing with its fallout. There are safety restrictions and precautions still in place today because of it. Is it too soon for a game in this setting?

Set aside that question and consider the setting itself. The phrase “bleak beauty” will come to mind. There are times when the player will feel the need to stop playing and simply savour the atmosphere. It can be eerie, it can be desolate but it can also be strangely beautiful.
Stalker: Shadow of Chernobyl: making tracks
It can also be chilling. There is the terror of being in underground catacombs with an almost invisible creature stalking you. The horror of watching a crate slowly and supernaturally rise in the air and fly towards you. Something malefic, out of your sights but close enough to have you in its, wants you dead. If it doesn’t get you, something else will. Death comes frequently in the game.

The player is no superhero and you are not here to save this world. You are here to survive it long enough to discover who you are. To survive Stalker’s world, you will have to scavenge and scrounge. A corpse is a treasure trove. A found backpack can be the difference between survival and death.

The NPC AI in combat is impressive. The opposition will duck and find cover when things aren’t going well, flank you when they have the numbers and generally behave like they, too, want to survive. The default difficulty level will prove frustrating to most and the new player would be advised to dial it back down to the lowest setting. Life is especially short in this strange otherworld in the shadow of Chernobyl and one must do whatever it takes to survive.
Stalker: Shadow of Chernobyl: making tracks

Posted in Games.


Death be not proud

There are few dignified deaths in games with ragdoll physics. I’ve witnessed a lot of death in Stalker: Shadow of Chernobyl but this takes the cake.
Stalker: Shadow of Chernobyl: Death
If limbo contests had fatalities, this is what I imagine it would be like.

Posted in Games.


Do-o-o-o-om

From Fantastic Four # 17 (1963):
Fantastic Four # 17: Doom Demands
Dr. Doom, Secretary of Housing and Urban Development.

Posted in Comics.