It’s entirely fitting that a game about evolution should have an evolved form of patching. Since Spore’s idea of evolution is rather screwy, it naturally follows the process of patching the game would be screwy as well.
Spore’s fifth patch was released on July 14. This was a hefty patch with some welcome additions for content creators including the ability to create asymmetric parts. This meant the Spore userbase could finally realise its long-cherished dream of creating walking dong monsters with one testicle lower than the other. So well done there. However, in the grand tradition of the modern game patch, Spore’s Patch 5, aside from fixing some issues and introducing new features, also broke some things. To its credit, Maxis was on the problem quickly and produced a patch for the patch two weeks later.
Unfortunately, Spore users who purchased the game through Steam had to wait an inordinately long time for their version of the game to be patched — 28 days to be precise. This is entirely understandable. Obviously, the digital bits that comprised the patch (and the patch for the patch) had to be delivered all the way from Maxis in California to Valve in Washington, an arduous journey involving perilous sea voyages on creaky old schooners and slow travel on the backs of truculent camels over harsh forbidding lands.
Continued…