
Every once in a while I get an intense longing to try a game genre I’ve not experienced in a while. These cravings are entirely unexplainable and often lead me to strange purchasing decisions. I’m a big fan of the PlayStation Portable but I have to admit the main reason I got it back in 2005 was because suddenly, inexplicably, I had a yearning to rearrange falling blocks.
Flash forward to a few weeks ago, I had an intense longing to play a dungeon crawler. This longing was not entirely inexplicable, however. I was gritting my teeth through Shin Megami Tensei: Nocturne’s inconsistent designs right about then and I really wanted to play a game that did dungeon crawling right.
I specifically had a craving for Dungeon Master as it was to my mind still the finest example of the genre. I was very keen to discover if the FTL Games classic was every bit as good as my memories of playing it on the Atari ST suggested. The innovative spellcrafting system, the devious puzzles and remarkable realism all combined to create a game that was not only ahead of its time but rarely surpassed. Or so my memory had me believe.
Alas, I lack the means to experience Dungeon Master again. My Atari ST is junk, the floppy discs but a memory and it seems that longing will remain unfulfilled for now. If only some digital distribution service that specialises in old games that are good would grab the rights for the PC version of this title.
Hint, hint.
However, by sheer coincidence, Good Old Games did choose to release Might & Magic VI: Limited Edition, a package containing the first six Might & Magic games. Having put a few hours into the third title of the franchise back in the day, I knew perfectly well the M&M games were essentially low-calory RPGs. With all due respect to New World Computing, I found the M&M style significantly less ambitious than the gold standard that was Ultima. Still, the thought of seeing how well these old timey hackenslashers held up was appealing.
There was also the matter of satisfying that dungeon crawling craving.
Continued…



