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Guild Wars

Guild Wars
I installed Guild Wars yesterday. It took me less than forty minutes to install the game, create an account and a character, and complete two quests.

The game is extraordinarily beautiful even on a system beginning to show its age. I’ve only got a AMD Athlon 2500+ with 512MB RAM and a 128MB GeForce4 Ti but the scenes in the beginner area just about blew me away. Everything is rendered with a soft glow and this romantic look is apparently a setup for events to come.

I had little problems with lag which was a relief. My ISP, the much-maligned TM Net, is not known for its stellar service but Guild Wars seems to run just fine with few lag spikes or slowdowns.

Overall, I found the game to be a very pleasant experience. This could be described as a massively multiplayer online game for those who find massively multiplayer online games disagreeable for various reasons.

There’s no monthly fee after the initial game purchase and the FAQ claims players will not be required to purchase future expansion packs. The biggest draw, though, might be the way the game minimises aggravation from other players. There are common areas where players congregate but once you leave those, the game sets up user-specific versions of areas.

This is a big deal.

This means there’s no competing for kills and no whining about kill-stealing. There’s no queueing to get into a dungeon or to take on a boss. It’s just you and your party members. Furthermore, item drops are allocated automatically to individual players in the party so there shouldn’t be any arguments over loot.

Another appeal of the game is the tactical combat. There are 30 possible player combinations to choose from and there are even more ways to customise one’s style of play thanks to the humongous skill set.

The designers have made it easy for you to change your style of play by customising attributes and skills. As you gain experience, you get refund points which allow you to subtract points from one attribute and add it to another. Switching skills is even simpler. You may only use 8 skills at a time but you can choose which ones to take on a mission every time you’re in a town or outpost. Acquiring new skills and investigating how to use them in conjunction with your other skills is one of the niftiest aspects of this game.

I chose a Necromancer for my first character’s primary profession. Some guides note that it’s not the easiest of classes of play (with one guide author noting it required finesse) but the thought of slaying opponents and defiling their bodies by creating undead allies was too deliciously bastard-y to ignore. I initially thought a Monk’s healing spells would make it a nice secondary profession as undead minions decompose quickly but I haven’t found any of the major healing spells yet.

I’ve pretty much done everything I wanted to do in the starter area so it’s time to move on the next phase of the game.

Bring on the Searing.

Posted in Games, Guild Wars.


Game on

The unthinkable has happened. I broke the hold Lumines has had over me and actually managed to remove the UMD from the PSP for the first time since I got both.

Make no mistake the game is addictive but I seem to have come up against, ahem, a brick wall in Lumines and it’s been frustrating me. I’ve only managed to hit 300+K twice before in the Challenge Mode and on each occasion, I was quickly overwhelmed by the speed of the dropping bricks. I haven’t fared better in the other game modes either. I can’t see myself improving on my 60-second Time Attack Mode record of 60 and I’ve been repeatedly bested by the Tin Toy level of the Versus CPU mode.

I doubt I would be able to improve in the short term so I’ve decided give the other games in my to-play queue some attention. I finally removed the shrinkwrap from my copy of Twisted Metal: Head On (a game I bought almost three weeks ago) and I hope to get around installing Guild Wars soon as well. And my Rome: Total War campaign remains uncompleted. So many games, so little time.

Still, it’s a nice problem to have as I’ve gone through long spells where there weren’t any games that I found appealing.

Posted in Games, Lumines, PSP.


Elsewhere on the web

WowWee Roboraptor review. [via]
It’s from the same people who brought you Robosapien. Annoyingly, the review doesn’t mention what the battery life is like.

PSP with, ahem, hot coffee.

Island of FukuFuku.
The surprising thing is it’s not another PSP porn title.

Future console development will be hell.
“If writing in-order code [in terms of difficulty] is a one and writing out-of-order code is a four, then writing multicore code is a 10 …”

EA gets rights to the Lord of the Rings books.
Let’s hope this doesn’t mean the action in future games will stop for the characters to recite long poems.

Kamen Rider Hibiki episode 25 out.
A torrent for the unsubbed episode.

Textalyser: online text analysis.
Writing statistics.

Posted in Web.


Souchaku Henshin Hibiki

Souchaku Henshin Hibiki
I’ll begin this review of Bandai’s Chogokin GD-79 Souchaku Henshin series Kamen Rider Hibiki set by stating my general indifference to the Souchaku Henshin format. I don’t really care to play dress-up with my figures and I’m not a die-cast fetishist and those would the main draws of the series. I would have much preferred a well-articulated figure without unnecessary gimmicks but at the moment, the Souchaku Henshin version is the best representation of the character available for action figure fans.

The figure is retailing locally for RM39.90 which a good price considering the Japanese retail price is 2000 yen. In fact, it’s such a good price I suspect the local pricing might actually be a mistake by the distributor. The product code on the price tag is “MRH Hibiki” and I wonder if the “RH” might refer to the cheaper Real Hero series.

I’ll add some information about the character once I’ve translated the bio on the back of the package but in the meantime, if you’re interested in the character’s background, see this JapanHero forum post.

In the box

The set contents include:

  • Hibiki figure.
  • 4 chest armour pieces.
  • 3 discs.
  • Stickers
  • Ongeki ko (drum/belt buckle).
  • A pair of ongeki bou (taiko sticks).
  • 2-piece helmet.
  • 2 onkaku (tuning fork).
  • A disc-holder piece.
  • A single-sided instruction sheet.

The look

The Kamen Rider Hibiki series breaks with Kamen Rider tradition in many ways both major and minor, and the first pictures that appeared online of the eponymous character were a harbinger of those changes.

The biggest change in terms of the title character’s design has been the absence of the grasshopper-inspired elements one usually expects from a Kamen Rider design. The large oval bug eyes are missing and the usual insect antennae have been replaced with oni horns. The belt remains but it’s not the focus of the henshin sequence.

The 14cm-tall figure pretty much nails the show look. (Or should that be the other way around?) This shouldn’t come as a surprise since the show costume looks eerily like an action figure complete with an action figure’s plastic sheen. The minor differences shouldn’t bug anyone who isn’t a Fussy Bastard. However, I do happen to be a Fussy Bastard so I will make it a point to list all the differences.

Souchaku Henshin Hibiki

I’m amazed at the level of detail on the figure with the helmet’s oni insignia especially remarkable. There is some minor paint misapplication but the two-piece helmet is otherwise well done. The only major omission is Hibiki’s hidden demonic mouth but that particular feature hasn’t made an appearance on the show since the early episodes. Besides, I’m not sure the toy designers could have pulled it off at this price point.

Unlike most of Heisei-era Riders, the oni Riders of Hibiki do regularly go unhelmeted. There’s little reason for this other than promoting the Souchaku Henshin series.

You’ll definitely want to keep the figure helmeted, though, as the head sculpt underneath is the most freakish thing I’ve seen in an action figure. The head, which bears a stunning non-resemblance to Hosokawa Shigeki, is way too tiny on a way too long neck and on top of that, whoever painted the eyes was clearly seeing double. The end result is a visage that that will scare little children more effectively than any oni mask.

Construction

The figure is mostly plastic and the chogokin label is earned through a few die-cast pieces namely the chest armour, the feet, the belt buckle and mysteriously, the knee joints.

The four die-cast parts which form Hibiki’s chest armour and the ongeki ko (drum/belt buckle) attach firmly to the figure. This is a relief since I was concerned parts might fly hither and thither every time I moved the figure.

I’ve yet to carry out my usual accidental drop test but there don’t appear to be any fragile parts and I have no qualms about fiddling with the figure absentmindedly.

Strike a pose

The articulation isn’t outstanding but it will satisfy most action figure fans. The low-down:

  • Head — Ball joint.
  • Shoulder — Ball and hinge joints.
  • Upper arm — Swivel joint.
  • Elbow — Hinge and swivel joints.
  • Wrist — Swivel joint.
  • Fingers — Hinge joint at the first knuckle. (The index and middle fingers are fused as a single unit as are the ring and pinky.)
  • Waist — Ball joint. The range of motion is poor, though. I can barely get it to swivel.
  • Hip — Ball joint.
  • Thigh — Swivel joint just above the knee.
  • Knee — Double hinge joints. However, he can’t bend his legs double.
  • Ankle — Ball joint.

I would’ve liked a greater range of motion at the hips but it’s not a deal-breaker considering this Kamen Rider doesn’t do yoga much.

Souchaku Henshin Hibiki

Ongeki bou

I had assumed the heads on the ongeki bou were done in translucent red on the show to tie-in with the action figure so I was naturally taken aback to find the figure’s 6cm-long ongeki bou painted opaque red. It’s a strange considering how much effort they took to get the other details right.

The sticks have finger grips which allow the figure to grip them securely and the holes have been made larger than they ought to be to accommodate the figure’s fingers which are fused as pairs.

Incidentally, the instructions note that the ongeki bou with the open mouth is to be used for the left hand while the ongeki bou with the closed mouth is for the right. The instructions don’t state what penalties one might incur if one should err in this regard but why take chances?

Discs

The three plastic discs included in the set aren’t, as you might expect, Hibiki’s CD-R porn collection but his Disc Animals in disc mode. Stickers have been included to make them look like the red hawk, blue wolf and green monkey in disc form. Being a mere 1.5cm in diameter, the discs understandably don’t transform.

That’s not to say the discs lack entertainment value, however. You could, for instance, hand them to an unsuspecting child, claim they’re candy and watch the ensuing hilarity. This would make an amusing anecdote to relate to your future cellmate.

A separate holder piece allows the discs to be attached to the figure’s belt. In a thoughtful move, the peg that attaches to the belt is angled to prevent the holder piece from impeding the hip articulation too much.
Souchaku Henshin Hibiki
Onkaku and ongeki ko

Two versions of Hibiki’s henshin device, the onkaku (a tuning fork), have been included. The first version is folded up with a peg for attaching it to the figure’s belt. Additionally, the discs may be placed on the onkaku in this mode so you can act out Hibiki obtaining data from his discs and draw strange looks from your co-workers. The second onkaku is in unfolded form and ready to be used by Hibiki to transform into his oni form. In keeping with the set’s strange and mysterious size scales, both onkaku are much larger than they should be.

The final accessory is the ongeki ko, Hibiki’s removable belt buckle, which doubles as his makamou-slaying drum. It doesn’t look like much without the show’s special effects and it would be best to keep it attached to the belt.

Bottom line

Ignoring all the unnecessary Souchaku Henshin figure signature features (i.e. the removable helmet and armoured parts), this is a decent action figure. I believe I got my money’s worth having paid a little over USD10 for the set and as such it earns a thumbs-up.

(For additional thoughts and pictures of the figure, see the reviews by Japanese fans K, momodani and d Max.)

Posted in Reviews, Toys.


Tales to Astonish

Not the Nine O'Clock News

“And so the wicked witch died and everybody was released from her spell. There was laughing and singing in the streets. And there was no more illness. And there were no more poor people. And nobody had to pay taxes. And everybody was happy and contented and lived happily ever after.”

The punchline.

(From Not the Nine O’Clock News.)

Posted in TV.