In a world …
Much like our own …
There was once a …

Rent boy …

“Do you have any STDs?”
“Uh, no.”

“Don’t worry. I have them all. Ahahahahahaha!”
Continued…
In the wild, mouse at the ready, hunting down links
In a world …
Much like our own …
There was once a …

Rent boy …

“Do you have any STDs?”
“Uh, no.”

“Don’t worry. I have them all. Ahahahahahaha!”
Continued…
Posted in Transformers.
rev="post-1021" 2 comments
– Sunday, May 27, 2007
From an advertorial for a donut outlet as seen in the Metro section of today’s edition of The Star:

Water from the US! Far out! It must be completely different from Malaysian water judging from the way ol’ Chan there is getting all worked up about it.
But here’s the kicker. After informing the readers every ingredient is imported from the US, we are told:

That made me laugh hard enough I started coughing and sputtering so badly I needed a glass of water. Plain ol’ ordinary Malaysian water.
I’m so deprived … *sobs*
Posted in General.
rev="post-1020" 2 comments
– Saturday, May 26, 2007
More Puzzle Quest-ing.
My Druid, “Flaunty Elvesb-” … wait, sorry, that should be “Gobi”, is now at level 18.
I had one hell of a problem with my first boss, the two-headed Ogre, Dugog. I first encountered the level 18 foe when my Druid was at level 14 and was quickly humbled.
He’s got various abilities and items that enable him to take multiple turns in succession — I’ve seen him take six turns in a row on several occasions — and if that wasn’t bad enough, he also carries a club which randomly dishes out huge amounts of additional damage whenever he matches skulls.
I’m not entirely sure about this but I do suspect “Dugog” is an ancient Ogre word meaning “he who copulates with his own mother” because that’s what he is more or less.
It’s been suggested the AI cheats but I don’t think that’s the case. The AI is just better at noticing combos and potential follow-up combos, I think. For what it’s worth, Steve Fawkner insists the AI makes legitimate moves.
I finally beat the two-faced mother- … -lover in an epic battle on my 15th try. Yeah, I know, an epic Bejeweled-clone boss battle sounds rather silly but believe me, that’s exactly what it was. Even when I had the advantage, I kept expecting Dugog to go on one of his insane runs and whittle down my health until that dreaded “You have suffered defeat” message sounded again but I hung on for victory.
I think part of the reason I had so much trouble with the boss is I was a bit too casual when I distributed points for my character’s attributes after levelling up. I may have spread myself too thin.
rev="post-1019" 4 comments
– Friday, May 25, 2007
Infinite Interactive’s Puzzle Quest: Challenge of the Warlords has being getting a lot of positive press and gamers are taken with the title as well. Convinced this was my type of game, I ordered the Playstation Portable version of the game from Play-Asia last week and got it on Tuesday.
I didn’t pay any attention to the manual and simply dove right in. This is a little unusual for me but then I haven’t played any game for over a month and was starved for a good gaming experience.
You’re prompted to create a character the first time you play the game. Note that the game needs 80kb of memory stick space for the settings and 64kb for each character created. Memory space is probably a non-issue for most considering memory stick prices are dropping but I mention it for those who are still using the 32MB memory stick that came with the Value Pack.
You can choose from a wide variety of portraits for your character. Your character can be a white guy, tanned white guy, girly white guy, girly white girl … such tremendous diversity. The portraits are done in the art style of Japanese cartoons or as you younger folk like to call it, “aminay.”
After selecting a caucasian character, you then pick a profession. You may choose from Warrior, Knight, Wizard and Druid. I can only assume English Tutor was too badass to be included. Oh well. Perhaps in the sequel.
Finally, you have the option of giving your white character a custom name. In my younger days, I’d spend a significant amount of time coming up with a suitable name that fit the game and my style of play but these days, eh, my own name will do. There comes a time in a man’s life when he just doesn’t feel like roleplaying a character named “Flaunty Elvesbottom”, I guess.
Then it’s onto the intro:
“Many say the universe moves in neverending cycles: cycles of life and death, cycles of war and peace, cycles of light and darkness.
If that were true, then the lands of the Agarian Knights had known peace for far too long. Their kingdom had been quiet and prosperous for many years.
But soon that part of the cycle would end ..
… and another would begin.”
Aggravating nuts on cycles … yeah, whatever, good sir. Point me the way to the battlefield so that I may give vent to my fury by … playing Bejeweled.
It’s not exactly Bejeweled but it’s close enough that it feels slightly absurd. But make no mistake, playing the game is a compelling experience because the developers have cunningly taken a simple game and given it complexity and long-term playability through the inclusion of RPG elements.
I’ll post more once I get further into it. (I’m struggling with my first boss, Dugog, right now.) In the meantime, here are some links to check out:
Comments Off on Puzzle Quest
– Friday, May 25, 2007
Sucks to be the new guy.
Movie Preview Protoform Optimus Prime meets the rest of the gang.
Soldier of God.
“… a controversial product line designed for young children that combines military paraphernalia with the Christian faith.” Much ado over nothing, really. I was expecting heavily-armed action figures (“Yo Jehovah!”) prepared to convert us heathen swine at gunpoint but the line actually consists of some boring merchandise.
Blake’s 7 ending.
It’s cheesy by today’s standards but you can see what the writers were aiming for, and for that and that reason alone, I love it.
Posted in Web.
Comments Off on Elsewhere on the web
– Wednesday, May 23, 2007