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Diorama Studio Diorama Viewer guide part 1

Konami’s Diorama Studio software is a remarkable program that puts a virtual action figure (based on designs from the Busou Shinki toyline) on your PC. The program is in Japanese but don’t let that put you off trying it.

In previous guides, I showed you how to download and install Diorama Studio, display Japanese text on a non-Japanese edition of Windows XP, create a Konami ID and select and pose a CG model in the Diorama Studio Model Editor.

In this guide, I’m going to show you how to create a simple diorama using the Diorama Studio Diorama Viewer.

Continued…

Posted in Diorama Studio, Software.


Elsewhere on the web

Anger, resentment, and jealousy: a Microman fan’s tale.
“I see the fans in their anguish, complaining about Bay ‘destroying their childhood’ and even accusing him of horrible ‘revisionist history’ and at that point I do feel pain, but not I regret of sympathy so much as that of vengeful spite.”

Guild Wars sit-down protest.
Organised by German players who would like to see alternative payment methods for the online store.

An interview with George Dunsay.
Read about the birth of Transformers.

An interview with Bryce Malek.
Malek was one of the story editors for the original Transformers cartoon. Read part II and part III of the interview.

Lightbox on a budget.
I’ve got to try this.

Posted in Web.


Elsewhere on the web

MMS Type Witch Fear Marie.
A cool Busou Shinki fan-creation by Kanekotsukasa.

“Dear Mr. Prime”.
“GEICO does not offer Megatron coverage, Starscream coverage, Soundwave coverage, Decepticon coverage, or Energon-blast coverage.”

Second Life gets a police presence.
However, this will not mean fewer flying penis attacks as the police are there only for recruitment purposes.

Posted in Web.


Strike a pose 5/52

Takara Action Hero Pro: strike a pose

A photo of Takara Tomy’s Action Hero Pro figure in a side kick pose.

Remarkably, the figure is capable of standing on its own in this pose. It’s not the model of stability but it stood up long enough for me to take a few photos. That hinge-ball combo joint for the ankle really helped.

Posted in Pix, Strike a pose, Toys.


For instance

I’ve always admired ArenaNet for its willingness to gamble and it’s clear that the company is gambling with its future considering some of the changes mooted for the sequel to Guild Wars.

The biggest concern I have about Guild Wars 2 is the decision to change the instancing system. Currently, Guild Wars players only congregate in towns and outposts; once on a mission or quest, parties of players are placed in separate instances. As I said when I started playing, I like this approach since it minimises nonsense from obnoxious players.

This will change in GW2.

According to this Eurogamer interview with ArenaNet game desiger Ben Miller, there will still be instances in GW2 but most of the game will take place in persistent areas where players are free to interact with each other.

What ArenaNet imagines will happen: players rushing to the aid of a desperate party to heroically despatch a vicious dragon.

What will most likely happen is you’ll be in a life and death struggle with a vicious dragon when another player comes along and does this:
Guild Wars: Whee
That’s the sort of thing that goes on in Guild Wars towns and outposts right now.

Still, I have full faith in ArenaNet. Its designers are ever willing to make changes and the changes are almost always for the better as far as the casual player is concerned.

Posted in Games, Guild Wars.