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Quest-less

Guild Wars: Lion's Arch
I’ve been playing a lot of Guild Wars over the past few days. (What else am I going to do? Go outside to get some fresh air?) Anyway, I hit level 18 today and I’m currently in Bloodstone Fen.

Another thing I really like about Guild Wars is the way gameplay has been streamlined and kept simple. A giant green exclamation mark hovers over the heads of NPCs eager to send you on a quest and one quest usually leads you to another until you hit a new town.

There’s one part of the game, however, that might leave you stumped. You could end up in Beacon’s Perch, as I did, with no quests and no clues as to where you might obtain the next one.

The key quest here is the Refugee quest (obtained from Master Saberlin) which requires you to clear a path for the refugees by eliminating the Centaur Patrols on the road. You should be rewarded upon its conclusion by one Ranger Olson but that’s actually not quite the end of it. I made the mistake (as did several others) of returning immediately to town to complete other quests and that’s how I ended up losing the quest trail.

You need to keep on following the refugees to the Griffin’s Mouth cave and then meet up with a guy named Master Seeker Nathaniel. He’ll put you on the quest trail that will (eventually) lead to Lion’s Arch.

If you’ve forgotten the location of the Ranger, just head to Beacon’s Perch and accompany someone who has the Refugee quest active.

Posted in Games, Guild Wars.