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Death and dyeing

My Guild Wars “campaign” continues.

My Necromancer/Monk is at Level 9 now. I’ve finally managed to procure the Heal Area spell and this ought to keep my Bone Horror sidekicks from decomposing before they’re called into action.

I find myself being hamstrung by a lack of Energy in the heat of battle, though. I’m constantly firing off Deathly Swarm and Vampiric Gaze in combat and I often find myself lacking the energy to raise a Bone Horror when a corpse presents itself. I should probably add a few more attribute points to Soul Reaping.

Dye, dye, dye

I’m starting to see what the timesinks in this game are. Crafting armour requires raw materials which cost gold which in turn requires a lot of hunting and killing.

Fashionable players might be motivated to customise their newly-obtained armour with dyes and these, unsurprisingly, cost money as well. Not all colours are equal in Guild Wars. Yellow and Orange are cheap while Black and Silver cost a bomb.

A very expensive bomb.

And the thing with dyes is that each dye bottle is only good for a single piece of armour. If you’d like a colour-coordinated outfit (as opposed to looking like Garish McEyebleed, perennial winner of Ascalon City’s Eyesore competition) you’ll be spending a lot of time hunting and killing to acquire all the dyes you want.

Die, die, die

Combat is a bit unsatisfying at the moment. I usually play safe and venture out with a henchman, but the hostiles I’m currently facing are mostly in the Level 3 or Level 4 range. Battles tend to be so easy that dying would require remarkable incompetence on my part.

At this point, I should mention I’ve died 11 times.

Still, I’m getting better and hopefully, I’ll be sufficiently skilled to team up with fellow players without embarrassing myself soon.

Posted in Games, Guild Wars.