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Eh?

This is quite possibly the dumbest game mechanic I’ve heard of:

Final Fantasy II uses a different system of character advancement, so instead of collecting experience points toward a new level, your characters will have their stats augmented depending on their actions in battle. For example, a character that gets hit repeatedly by foes will have his or her maximum hit points go up …

If this rule was applied to real life, kids would become muscle-bound he-men as a direct result of being beaten up regularly in the school playground.

Posted in Games.