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Final Fantasy Tactics: AI

Battles in Final Fantasy Tactics: The War of the Lions are challenging. The advantage in battles swing one way and then the other, and I’m rarely certain of victory at the outset.

This is partly because I’m not very good at assessing the threat levels of foes at the moment but it’s mainly because the AI in the game is very good. In fact, I don’t think I’ve ever played a turn-based CRPG with AI this impressive. Foes retreat when seriously injured, heal themselves and then rejoin the battle. It’s remarkable to see.

In my most memorable battle in the game so far, I confronted a sextet of foes on the rooftops of the Clockwork City of Goug. They didn’t seem a tough bunch: a pair of Thieves, a pair of Archers and a pair of Summoners. We felled four of them, leaving a badly injured Archer and a Thief. The advantage was definitely ours but not for long.

The surviving Thief made use of his Steal Heart skill and charmed my Thief who in turn charmed my Chemist who subsequently revived one of the fallen foes. From 5 to 2 in my favour, it changed to 3 to 5 in theirs.

I did eventually win the day when my charmed units regained their senses but for a moment there, it looked as if I would be reloading a previously saved game yet again.

Posted in Final Fantasy Tactics, Games, PSP.


Final Fantasy Tactics

Final Fantasy Tactics: The War of the Lions wallpaper
(Image source: Square Enix.)

Having completed Disgaea, I’ve started Final Fantasy Tactics: The War of the Lions. Like Disgaea, FFT is an excellent turn-based strategy game for the PSP. Unlike Disgaea, FFT takes itself very seriously indeed, thank you very much.

I haven’t progressed very far into the storyline but initial impressions are very favourable. This is the best written game I’ve played in a while. The game was first released for the Playstation in 1997 but the game script was apparently written during the Middle Ages. If you can’t differentiate between aught and naught, fain and wain, you will have trouble parsing the dialogue. I’m by no means complaining. The last game I played had dialogue about a horse wiener so any attempts to add class is welcome.

Posted in Final Fantasy Tactics, Games, PSP.


Disgaea: Afternoon of Darkness review

Disgaea: Laharl, Etna and Flonne
(Image source: Atlus.)

Disgaea: Afternoon of Darkness is a 2007 Playstation Portable port of a 2003 Playstation 2 game but plays like it was designed for the PSP. Unlike most PS2-to-PSP ports, there’s little to complain about from a technical perspective and with enhancements in the form of an exclusive scenario and an ad-hoc mode, the PSP version is arguably the superior version.

Graphically, the game doesn’t push the PSP’s hardware but aurally, the game is a treat. I love Sato Tenpei‘s themes (The Anthem of the Braves puts a smile on my face, Sorrowful Angel wipes it off and Galaxy Wars fills me with grim determination) and the English voice-acting is fantastic. The option to switch to the original Japanese voices should provide some variety when you replay the game.

And you will want to replay the game because there’s a lot to love in Disgaea. This is particularly true if you’re an old school gamer with a love for turn-based strategy games. It may not quite reach the heights of classics like the Gollop brothers’ UFO: Enemy Unknown but this Japanese turn-based strategy RPG title scratched itches that went unscratched for a long time for me. I suspect, however, most old school gamers will never get past the super deformed character sprites or the 2D Japanese art style. Their loss.
Continued…

Posted in Disgaea, Games, PSP, Reviews.


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Disgaea: completed

Disgaea Portable: Laharl
(Image source: Disgaea.jp.)

I finally completed Disgaea: Afternoon of Darkness.

I had expected to complete it earlier but the boss battles in the last few episodes of the game added a few hours to my campaign.

The frustration of those boss battles aside, I enjoyed the game immensely. This is the most fun I’ve had with a game this year and I would recommend the title without hesitation. I hope to put together a review within the next few days to explain why.

In the meantime, I’ll leave you with this thought: there are a lot of game elements in Disgaea that are left for the player to discover but I believe most players will never learn about them without guides and FAQs.

It is possible to beat the game without resorting to the crutches of cheats, guides and FAQs — I did so — but you may not get the most out of the game.

Final Stats

Time played: 62:53:55
Max damage 1534
Total damage 3215
Geo Combo 1020
Enemies killed 1889
Max Level 74
Reincarnation 0
Char creation rate 40%
Item rate 14%
Item world visits 26
Item world levels Stage 10
Item General killed

Posted in Disgaea, Games, PSP.