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Stop calling me “papaya”

Miscellaneous Patapon notes …

I get the feeling the translation was rushed. I’m not too concerned about the Ultimate Bad Guy being deemed “eivil” or the fact one Patapon cries out “my eyes, my eyes” at the end of the game; it’s the misleading documentation and translation that bug me.

The manual suggests experimenting to find additional commands but neglects to mention you have to first unlock additional drums and commands. The manual notes (correctly enough) you will lose a mission if you lose every unit except your Hatapon flagbearer but omits the fact you will also immediately lose the mission if your Hatapon dies.

A unit’s Reborn status denotes the number of times it has fallen in battle and not the number of enemies exhausted. The Meals list on the Headquarters screen lists the stews prepared and not the stew the Ra Gashapon cook is to prepare in the cooking minigame. The manual notes Yaripon spearmen gain the ability to jump at level 3 but Patapon units don’t gain levels; the Yaripons jump when in Fever mode.

There are six types of units in the game but you can finish the game by merely using the first three units available. The Megapons (roughly analogous to mobile artillery units) are very useful in boss battles but are only made available towards the end of the game. Rarer Megapon variants, in particular, are devastating but have prohibitive ka-ching requirements. I didn’t find the Kibapon cavary and Dekapon heavy infantry units essential and it was difficult to justify their selection.

Of the mini-games, the most useful are the plant and the kettle. The horny, orgasmic plant (“oh-h-h ah oh ah” followed by a flushed face if you succeed at the mini-game … what were they thinking there?) provides vegetables which can be turned into stew after playing the kettle mini-game. This stew will boost the HP of the Patapons during missions.

I found the final boss battle difficult because I had not unlocked one mini-game, the one that provides sorely-needed high-end weapons. I only managed to unlock it after I had beaten the game. I’d recommend grabbing weapon drops during battles before they disappear because weapons aren’t easy to come by.

My final savegame was at the 19-hour mark but when all the failed attempts are factored in, this is more or less a 30-hour game.

Posted in Games, PSP.


Choices, choices

From Play-Asia:
Choices, choices
Hmm, should I pay almost 35 dollars for the 32MB memory stick or pay an extra five dollars to get the 2GB memory stick?

Ooh, toughie.

Posted in Hardware, PSP.


Review: Patapon

Patapon
(Image source: SCEJ.)

The first few hours of Patapon will suggest this is a casual Playstation Portable game. The simple yet enchanting graphics combined with the babbling yet charming voiceovers of its soundtrack will lull the gamer into believing this beat-based game will be a pleasant gaming experience.

But the hardcore side of Patapon, its unpleasant side, will reveal itself soon enough. For one thing, there is grind which may amount to half of the game experience. This isn’t an optional part of the game for the obsessive-compulsive loot-lusting gamer; this is mandatory grind needed to beat the tougher missions.

And the missions do get tough with battles that will frustrate even the most hardcore of gamers.
Continued…

Posted in Games, PSP, Reviews.


Pon Pata Pon Pata

I’ve just finished another Patapon session. This one might be the last mission in the game. It may not be but I’m pretty sure it is as it features a boss battle that drags on forever and ever. I hate these kinds of boss battles. Just when I think it’s over, I find out it’s not.

I was stuck here for days. Hours upon hours of trying every tactic I could think of, experimenting with unit formations, watching for predictable patterns to exploit, grinding Hunt missions to earn resources for improved Patapon and equipment. But nothing seems to work. It’s “Mission Failed” after “Mission Failed”. He will not fall, this boss.

It’s my last try of the night. The PSP’s battery light starts blinking. One way or another this will be the last session for the night. Things aren’t going too well. My Megapons are gone, the Yaripons are but a memory. Six Yumipon archers are the only thing standing between me and another “Mission Failed.” No, make that five Yumipon. Hell, four now.

I’ve almost given up for the night when the boss, to my shock, drops after a half-hearted PON PON PATA PON. He attempts to rise again, shudders and falls. Can it be? Yes! I know he’s dead for good this time because he gives up an item. It’s over. I won. Behold me. I am the Mighty Patapon. None can stand between me and ultimate vict-…

The PSP’s battery dies.

Suck.

Posted in Games, PSP.


Unnatural selection

Patapon: unnatural selection
Patapon is frequently described as a fun game. The new player will certainly be charmed into thinking so by the MS Paint graphics style and the cloying voiceovers.

Don’t believe it for a second.

This game is hardcore. It’s tough and will require perseverance and steely resolve. You will have to guide the walking eyeballs to Earthend, defeat their eternal enemies, the Zigutons, and slay the monstrous beasts that terrorise the lands. You will command them in battle, resurrect their fallen and summon legendary heroes. It is for no mere mortal, this task; this is a job for a god.

Accordingly, you play the role of the Mighty Patapon, the Big Patapon in the Sky.

It turns out, O Mighty Patapon, you also have to be a bit of a dick.
Continued…

Posted in Games, PSP.