(Image source: Square Enix.)
Coming as I do from a PC gaming background, I’m used to saving wherever and whenever I like. If I feel the fan is not only about to get hit but completely smothered, I’m saving. If I’m about to take on a dastardly boss, I’m saving before the battle. If the bladder is about to burst and the game isn’t turn-based, I’m saving.
The reason I prefer to save and save often is I detest having to replay entire sections of a game. I play games for the challenge, true enough, but I also play games for fun. Going over the same old ground simply because I lacked the fallback of a recent savegame is definitely not fun for me. It’s especially tedious when there are no random elements to keep things fresh and unpredictable. Nothing sucks the fun out of the game quicker than the same combat encounters with the same foes for the same rewards.
I was rather unhappy when I discovered what Final Fantasy XII’s save system was like.
Continued…