One of the things I like about RPGs is that they tend to be long. There’s no five-hour RPG and a 10-hour RPG would be a notable aberration. A 20-hour romp would seem to be the norm these days and a game that takes double that time from start to finish would not be uncommon. The genre usually offers a lot of game for your buck.
In writing terms, that allows plenty of time to develop story and characters, to give both body and nuance. In gameplay terms, there’s enough time to accommodate complex game systems. Skill development can be deep and combat systems can be sophisticated since players have plenty of time to explore and experiment.
RPGs can, of course, wear out their welcome. Final Fantasy XII was a game too long for its own good. I gather the game can be completed in 40 hours and I’m assuming that was accomplished by a gamer experienced with the mechanics and not averse to referring to FAQs and forum posts for help when stumped. I took 100 hours to finish FF12 — that’s excluding the hours of failed attempts — and I was ready for the game to be over at the 50-hour mark.
It was particularly frustrating because Square Enix never made good use of my invested time. The story elements were barely developed and the characters never fully realised. The game was just dragging on. Once the “I beat the game!” buzz wore off, I looked back on the experience with little fondness. I expect I might pop in the DVD-ROM again at some point in the future to complete the optional content I bypassed but there’s absolutely no way I would want to replay the game from beginning to end.
Continued…