I knew little about the Front Mission franchise prior to getting Front Mission 4 for the PlayStation 2. The closest I got previously was Kotobukiya’s brilliant action figures for the third game in the series. What little I did know about FM4, however, appealed to me. An RPG with tactical turn-based combat featuring giant mecha? Why, that might very well have been pulled from a List of Things I Really, Really Like.
(It bears noting, however, playing with giant mecha wasn’t sufficiently exciting for Square Enix’s marketing department. A less-observant and less-informed gamer might be forgiven for assuming FM4 is the world’s first Third-Person Sleeper after seeing the game cover.)
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