
A digi-doodle of Booster Gold.
In the wild, mouse at the ready, hunting down links

The big hook in Warlords Battlecry 3 is its RPG-inspired hero development. There are a lot of choices available and the choices made will impact gameplay.
I decided to go with an Undead Necromancer hero as per Ben McDonald’s Undead FAQ. As he puts it:
Your armour and damage are way up there, you can replace your elite troops instantly, and if your Necromancer is still alive you can create armies in the blink of an eye. The battlefield is yours. Go claim the skulls of your enemies.
In other words, the Undead Necromancer will slay his enemies, resurrect them as skeletons under his control and then transform them quickly into juggernauts of destruction to be used against his remaining foes. He is your typical Complete Utter Bastard.
The hero is an important unit but aside from a few missions in the campaign, a dead hero doesn’t necessarily mean game over. However, it’s in your best interests to keep him alive as his ability to obtain resources for manufacturing buildings and units are essential early on. You can carry on without him but it’s more than likely you’ll fall behind your opponents in the arms race.
Keeping my Undead Necromancer alive un-dead is easier said than done. Being a spellcaster, he’s not really cut out for frontline face-to-face combat and I have to make sure he stays out of more trouble than he can handle.
Doing this is made slightly easier because you can assign Attitudes which govern unit and and hero behaviour. Among other things, you can get individual units or groups of units to guard your hero or have your hero run away whenever trouble rears its head. It’s not a perfect system — I wish I could combine two or more Attitudes — but it does help reduce the tedious micromanagement common in RTS games.
Players have a lot incentive to keep their non-hero units alive as well since units improve as they gain battlefield experience. In addition, high-level units and Generals (elite units that can capture resources) can join a hero’s retinue to be carried over to subsequent battles. The number of units in the retinue depends on your hero’s charisma. My Level 15 Necromancer has a pitiful charisma — being undead is hell on your socialising skills — so he gets only two units for his retinue. I usually reserve one slot for an elite melee unit and assign the other slot to a General. The melee unit (typically, a Slayer Knight or a Doom Knight) usually functions as my hero’s bodyguard while the General ensures I’ll have two units available at the outset to capture and convert resources. As McDonald points out in his FAQ, the Undead are a very resource-hungry faction and you need any edge you can get in the early phases of the game.
(Image obtained from Enlight’s WBC3 wallpaper page.)
Comments Off on Dead alive
– Monday, September 20, 2004
Russell Turpin:
The smiley is an attack on writers and readers alike. If it is funny, it doesn’t need a smiley. If is not funny, a smiley won’t help it. The smiley teaches writers that anything they write will pass as humor as long as it is punctuated properly. It teaches readers that they must ignore their better judgment, and look only at punctuation to determine intent.
Wikiquotes erroneously attributed that quote to Jim Showalter but a check with Google Groups reveals it was posted on Usenet by Russell Turpin in 1991.
Posted in General.
Comments Off on And I quote
– Sunday, September 19, 2004
Another amusing snippet from Warlords Battlecry 3’s documentation (specifically, the readme.txt file):
The Flamer (one of the floating eyes from the Plaguelords race) was renamed to the “Eye of Flame”. Apparently Flamer is a slang term in the USA.
I installed the game a few days ago and have been playing it since. The game hasn’t been highly-rated by reviewers but I think most of them were disappointed the game was more of the same instead of something that moves the real-time strategy genre forward. I’ve been enjoying the game quite a bit on its own terms.
The game does have a dated look and could easily pass for a title from 1997. (On the plus side, it does have absurdly low system requirements.) I don’t confuse great graphics with great gameplay so I don’t really mind.
That said, the sprite-based 2D graphics do make it difficult to distinguish and select individual troops in large melee battles. There’s no way to zoom in and there’s no way of repositioning the “camera” to get a better view. You will need to assign hotkeys to keep track of critical units.
There have been three patches issued for the game since it was released. I had to install both the 16.4MB 1.02 patch and the 12.8MB 1.03 patch since the latter isn’t retroactive. The bug-fix list is lengthy but I’m encouraged by the fact the developers have been continually tweaking gameplay and providing additional bonus features.
One oddity: my firewall keeps warning an application called “AutoPlay Media Studio 4” is requesting net access whenever the WBC3 CD-ROM is inserted in the CD-ROM drive. According to the company that makes it:
Indigo Rose’s AutoPlay Media Studio 4.0 is the industry standard for creating professional interactive CD-ROM AutoPlay and AutoRun menu systems.
I’m not sure why the game’s AutoPlay launcher would need internet access.
Take note that in addition to the 920MB of game data installed in the installation folder, WBC3 dumps saved data into the My Documents folder of Windows XP. The readme.txt states this is “pursuant with the standards set by Windows XP” but this is the first game I’ve played that does that. It’s something to keep in mind should I need to back up my game data.
Comments Off on Queer eye
– Sunday, September 19, 2004

Microman MagnePowers Robotman Baron.
Comments Off on Strike a pose
– Thursday, September 16, 2004