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X-COM: Terror from the Deep

X-COM: Teenage Mutant Ninja Tasoths

When gamers say they want more X-COM, they should specifically state they want more of UFO: Enemy Unknown, the terrific first game of the series. What they do not want is X-COM: Terror from the Deep, a textbook example of how not to go about making a sequel. While the game is technically “more X-COM,” it’s more in all the wrong ways.

Notably, the original designers, Julian and Nick Gollop, had no involvement with TFTD. They wisely declined Microprose’s request for a quick and dirty follow-up to UFO: Enemy Unknown and chose instead to work on a more ambitious sequel. Rebuffed but undaunted, the publisher licensed the game engine and quickly pumped out TFTD in 1995.

That Microprose needed the money seems indisputable. The company lost 8 million dollars after an ill-advised foray into arcade gaming with F-15 Strike Eagle (1990) and B.O.T.S.S.: Battle of the Solar System (1992) and, deep in debt, had been sold to Spectrum Holobyte in 1993. By 1995, Spectrum Holobyte, itself in the red after the Microprose purchase, would have been desperate to see some return on its investment and there was no easier and faster way of going about this than fulfilling gamer demand for more of Microprose’s 1994 hit.

The emphasis with the sequel really was on “more.” There are more mission types. There’s more to the missions. There’s more ground to cover. All this seemed precisely what gamers would have wanted from a sequel.

But more isn’t always better especially when you fail to grasp why the original worked. It’s worth remembering Microprose’s new owners didn’t quite get the appeal of UFO: Enemy Unknown during its development and had actually considered cancelling the game on several occasions.
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Posted in Games, Reviews, X-COM.


Hoc est vivere bis, vita posse priore frui

King's Bounty: The Legend: Greenwort

King’s Bounty: The Legend comes from a Russian developer, takes its name and inspiration from an old strategy game from the US, and features the meticulous attention to artistic detail typically seen in games from Japan. It comes as no surprise Vladivostok-based Katauri Interactive thanked New World Computing, Blizzard and Square Enix in the game’s credits because KB:TL appropriates ideas from all those companies. KB:TL has the original game‘s accessibility and gameplay hooks, the cartoony look and derivative lore of the Warcraft series, and the graphical flourishes one might find in Final Fantasy.

KB:TL was originally known as Battle Lord, the sort of generic title Russian developers delight in foisting on their games. (Other results of the Russian-to-forgettable-English translation process include Fantasy Wars and Space Rangers.) It was a title so generic the game’s publisher, 1c, was moved to procure the rights to an old New World Computing strategy game presumably for greater brand recognition in the US market. The name is a very good fit even though Jon Van Caneghem had nothing to do with the design.

Like the original King’s Bounty (and the successful Heroes of Might and Magic franchise that later refined the formula), KB:TL is a strategy game in the beer and pretzels style popularised in the 90s. Games like the classic Panzer General and more eclectic fare like Charles Moylan‘s turn-based air combat sims were very easy to get into yet possessed hidden complexity which made them deeply satisfying to master. Learning how to play Panzer General, for example, was trivially easy; formulating strategies and tactics that could see German forces mount an ahistorical assault on Washington was not. KB:TL may be lighter on the strategy than, say, Panzer General but it is still capable of providing a satisfying challenge.
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Posted in Games, Reviews.


King’s Bounty: The Legend: complete

King's Bounty: The Legend: final score
King's Bounty: The Legend: final score
The final battle was every bit as vicious as I thought it would be and seemed downright impossible at first. It was exasperating to see my expensively assembled army reduced to terrified sheep and burnt to a crisp even before I had a chance to make a move.

Fortunately, some canny spellcasting saw the defenders of Endoria emerge victorious even if the only ones to survive were three black dragons.

Posted in Games.


King’s Bounty: The Legend: hot as hell

King's Bounty: The Legend: Demonis

King’s Bounty: The Legend is a typical Russian-developed game in that it was pretty buggy initially. However, Katauri Interactive and 1c deserve a lot of credit for pushing out patches to fix issues.

And typical of most game patches, the readme files for KB:TL’s patches can be a source of comedy. For example, the 1.6.5 readme proudly boasts “No more crashes on FX5xxx video cards” while the readme for the final 1.7 patch meekly suggests “Possible game crashes on video cards FX5xxx series are avoided.”

Though the game runs pretty stably now, some gamers continue to suffer problems. The main complaint about KB:TL is it really taxes graphics cards on some systems. Common symptoms including system temperature rising dramatically, graphics card and system fans going into overdrive and graphics cards shutting down. One gamer went so far as to suggest the game may have fried his GPU.

There are two curious things about the situation. First, KB:TL, while a good-looking game, has pretty reasonable system requirements. I’m playing the game with most graphics settings maxed out without any problems on a system with a lowly 512MB 9600 GT graphics card. The second thing that needs to be pointed out is gamers who are reporting their graphics card are overheating while playing KB:TL note they have no such problems playing games that are more graphics-intensive (e.g. Crysis Warhead).

As with most PC tech problems, there are various folk remedies suggested online including disabling antialiasing (AA) and vertical synchronisation (vsync) in the in-game options.

From what I can tell, though, the problem is most likely due to dodgy nVidia graphics drivers. For whatever reason, KB:TL doesn’t seem to like the newer drivers.

This wouldn’t be the first time nVidia’s graphics drivers have caused serious problems. The company pulled its 196.75 graphics driver from its site in March after numerous reports of graphics cards overheating. It was suspected the driver’s fan-control was faulty which resulted in graphics cards overheating as fans failed to kick in.

For what it’s worth, I can confirm KB:TL runs perfectly with nVidia’s 182.50 drivers from April 2009. I’ve not had a single crash or graphical error, and my modest hardware seems to be handling the game just fine. As ambient temperatures tend to be scorching locally, my system is extremely susceptible to overheating yet I’ve not had any problems playing the game.

Rolling back graphics drivers may not be a palatable solution for those who need the latest drivers for performance boosts in the latest games but it’s the only thing that seems to work for KB:TL.

The bigger question here is what the hell is happening over at nVidia? I’ve stuck with company since the GeForce 2 and even gone further in choosing nForce motherboards for my past few PCs. As far as I was concerned, the main reason to choose nVidia over ATI previously was driver stability but it does appear the pendulum has swung the other way.

Posted in Games.


King’s Bounty: The Legend: joys of fatherhood

King's Bounty: The Legend: baby

King's Bounty: The Legend: equipment slot

7000 gold and useful bonuses! Woo hoo!

Posted in Games.