It’s a little known fact Panzer General, that classic turn-based PC wargame released by SSI in 1994, was actually inspired by a Sega Genesis game, Daisenryaku. In High Score! The Illustrated History of Electronic Games, Johnny L. Wilson noted SSI’s designers admired the Japanese console game’s fluid gameplay and the emotional hook of shepherding a core group of units from battle to battle. Those elements would naturally be emphasised in Panzer General then later refined in the 1997 sequel, Panzer General II. Both titles are not only considered classics of their genre but are among the best PC games ever released.
(Over a decade later, Firaxis will pay Panzer General the ultimate compliment by incorporating its gameplay elements into the latest Civilization title.)
The Panzer General games are primarily notable for being wargames for the masses. The grognards had computer equivalents to their impenetrable, persnickety boardgames, of course — players of Gary Grigsby’s Pacific War were known to consult a two-page checklist before making each move — but it took a while for wargames to become accessible enough to appeal to the mainstream gamer.
The Panzer General games were certainly easy to get into but crucially, this accessibility was achieved without making the game shallow. Fiddly, extraneous details may have been simplified, consolidated or expunged but make no mistake, punching through defensive lines to capture objectives deep within enemy territory will still ultimately require tactical nous and canny use of materiel.
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