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Right in the kisser

Microman Batman Comic Version

A photo of Takara’s Microman Micro Action Series Batman (Comic Version).

This was produced in the same assortment as the Takara-designed Flight Gear version in 2004.

Posted in Pix, Toys.


Profile

Busou Shinki Fort Bragg

A digi-doodle of Busou Shinki Fort Bragg in profile.

Posted in Doodles, Pix.


Elsewhere on the web

Busou Shinki hits the US.
There’s no mention whatsoever of the Diorama software or the online game, Battle Rondo. It looks like Konami is marketing Busou Shinki only as an action figure line in the US.

Attacktix Venom is surprisingly huge.
And he thirsts for carbonated drinks.

A tokusatsu colon examination.

Posted in Web.


The Dark Knight takes flight

Microman Batman Flight Gear

A photo of Batman (Flight Gear version).

An original design by a Japanese fan-turned-designer, Ichikawa Hirofumi, this version was released in the same assortment as the classic comic version as part of Takara’s Microman Micro Action Series back in 2004.

Microman Batman Flight Gear

The main selling point of the figure is the flight gear. It’s articulated at four points to enable it to be spread wide for flight mode and wrapped around the figure in shield mode. It’s attached via a standard 5mm port which makes it compatible with many Takara action figures spanning three decades.
Microman Batman Flight Gear

Unfortunately, the five sections that form the flight gear don’t hold together well at the joints. Manipulate a section and it’s likely it will fall off within seconds. Taking photos of this figure with the wings in various positions taxed my patience.

The other accessory is the Bat-Kaiser. I’m not quite sure what it’s supposed to be. I was under the impression a Kaiser was a fat German with magnificent moustache. The Bat-Kaiser doesn’t resemble a German in any way whatsoever.

When not in use, the Bat-Kaiser can be stored on Batman’s ass. (Technically, it clips to the belt.) An undignified injury is bound to occur if the Dark Knight absentmindedly sits down.

All things considered, it’s a good-looking figure which could’ve been better executed.

Paul Lorphanpaibul has a good review of the figure over at Microforever.

Posted in Pix, Toys.


Protector of Elona

To update my progress in Guild Wars, I earned the Protector of Elona title for my Elementalist three weeks ago.
Guild Wars: Protector of Elona
Like the Protector title for Factions, it required getting Master’s rankings in every mission of the campaign. I feel it’s easier to do this in Nightfall compared to Factions. Most Factions missions required completing missions within strict time limits and it was often not possible to do that with henchmen.

The introduction of Heroes in Nightfall has made the game a lot easier for players who play exclusively with NPCs. One of the biggest advantages of Heroes is customisation and in particular, skillbar customisation. This allows the solo player to create team builds to complement skills. To give a simple example, I played as a Fire Elementalist so I configured Zhed, the Elementalist Hero, as a Water Elementalist who would slow down foes to allow me to maximise the damage from my AoE spells.

But the problem with Heroes is they’re a little too good. It’s hard to form a PUG let alone a Master’s group in Nightfall because most players seem content to play with Heroes and henchmen.

Thankfully, you can earn the Master’s ranking in every Nightfall mission without other players and I duly did this. I could’ve blundered about trying to figure out the optimum strategy on my own but I chose instead to rely on the Guild Wars wiki for tips and advice.

Predictably, I found the timed missions were the hardest and of these, Grand Court of Sebelkeh and Ruins of Morah proved particularly vexing. I actually tried these two missions with PUGs but found to my chagrin I was less successful than my attempts with NPCs. I then decided to go exclusively with NPCs and earned Master’s after several attempts.

The Protector title was mine.

Death stalks Elona

After taking a break from the game, I then set about completing the third campaign for the third time. Three times may seem excessive but I was keen on obtaining several Nightfall-specific skills for my first Guild Wars character, the Necromancer.

I’ve mentioned how much I enjoy playing around with skills in Guild Wars because they can dramatically alter your play style and game experience. You could say I lust after skills the way other players lust after high-end weapons or armour. When I first started playing the game, I would usually get every skill that was available but I’m pickier these days. My skillbars generally don’t change that much and I don’t bother getting new skills unless they’re superior in some way to the skills on my standard skillbars.

So anyway, Necro in Nightfall. I was very clinical about it, opting to take the primary quests only for the most part. I confess I was a little impatient to get to the end of the campaign and I ended up having to replay a few missions because of that.

(The Realm of Torment usually rewards the “Gogogogogo” mindset with a party wipe.)

Still, I finished the campaign earlier today and I’ve managed to capture most of the skills I wanted for my Necro.

Time to take another break from Guild Wars.

Posted in Games, Guild Wars.