
If one mission can be said to embody everything that’s bad about Guild Wars then Thunderhead Keep must surely be that mission.
It was a major frustration to my first character, the Necromancer, two years ago. I’m not sure how many sessions or how many days I spent stuck there but it was enough to make me wonder if perhaps this Guild Wars thing wasn’t quite working out.
Oh yeah, it’s tough.
It’s tough simply putting a group together for the mission. If you managed to wrangle an invite from a group, chances are your group couldn’t find a monk. If the group managed to find a monk, chances are you couldn’t get some other profession the leader insisted on having.
And once underway, the frustration really mounts.
Continued…

